UK Bebras- Frog Jump Challenge
The Bebras Computing Challenge introduces computational thinking to students.
It is organised in over 40 countries and designed to get children all over the world excited about computing.
The challenge exposes pupils to a new way of thinking. To develop their computational thinking skills, the children in computer club have been trying out a couple of the challenges published by UK Bebras. Why not have a go at one of them yourself?
A frog gets exercise by jumping around a pond. It jumps from lily pad to lily pad in the sequence shown in the picture below. It starts at the lily pad labelled S. It ends on the lily pad as shown (i.e., the frog shown has finished jumping). Each black dot marks a lily pad on which the frog has landed.
The legend below labels each of the 8 possible directions of a jump with an integer from 0 to 7.
Which sequence describes the frog's path?